This is the third part of an ongoing series on volumetric filmmaking. If you missed the first two and are unfamiliar with volumetric, think of it as video mixed with 3D scanning. Since the inception of volumetric, the process involved many high-power computers, advanced knowledge, and endless storage. Recently, there has been a push to democratize volumetric creation by creating tools (software and hardware) that are accessible and user-friendly.
Intel is one of the companies creating these tools. Their website is home to a lot of educational resources that explain the science behind the technology they're developing. Below are links to two resources: the first is an article from Intel's website that gives a basic rundown of volumetrics and explains where the technology is today. The second is also from their website and breaks down the different options for capturing volumetric data.
LiDAR, MEMS, Stereo, tracking, coded light
Courtesy of Intel.com